RedM Natives

ADD_PED_TO_CONVERSATION

Hash0x95D9F4BC443956E7
Runtime nameAddPedToConversation
NamespaceAUDIO
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x95D9F4BC443956E7

Signature

void ADD_PED_TO_CONVERSATION(const char* convoRoot, Ped ped, const char* characterName);

Parameters

NameTypeDescription
convoRootconst char*—
pedPed—
characterNameconst char*—

Returns void

Usage

Lua
AddPedToConversation(convoRoot, ped, characterName)

-- always works, by hash
Citizen.InvokeNative(0x95D9F4BC443956E7, convoRoot, ped, characterName)
JavaScript and C#
JavaScript
AddPedToConversation(convoRoot, ped, characterName);

// by hash
Citizen.invokeNative('0x95D9F4BC443956E7', convoRoot, ped, characterName);
C#
Function.Call((Hash)0x95D9F4BC443956E7, convoRoot, ped, characterName);

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.