RedM Natives

AUDIO_IS_MUSIC_PLAYING

Old name: AUDIO_IS_SCRIPTED_MUSIC_PLAYING

Hash0x845FFC3A4FEEFA3E
Runtime nameAudioIsMusicPlaying
NamespaceAUDIO
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x845FFC3A4FEEFA3E

Signature

BOOL AUDIO_IS_MUSIC_PLAYING();

Returns BOOL

Description

Old name: AUDIO_IS_SCRIPTED_MUSIC_PLAYING

Usage

Lua
local retval = AudioIsMusicPlaying()

-- always works, by hash
local retval = Citizen.InvokeNative(0x845FFC3A4FEEFA3E, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = AudioIsMusicPlaying();

// by hash
const retval = Citizen.invokeNative('0x845FFC3A4FEEFA3E', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x845FFC3A4FEEFA3E);

Sources

alloc8or RDR3 NativeDB

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