RedM Natives

FORCE_USE_AUDIO_GAME_OBJECT

Old name: _FORCE_VEHICLE_ENGINE_AUDIO

Hash0x4F0C413926060B38
Runtime nameForceUseAudioGameObject
NamespaceAUDIO
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x4F0C413926060B38

Signature

void FORCE_USE_AUDIO_GAME_OBJECT(Vehicle vehicle, const char* audioName);

Parameters

NameTypeDescription
vehicleVehicle—
audioNameconst char*—

Returns void

Description

Old name: _FORCE_VEHICLE_ENGINE_AUDIO

Usage

Lua
ForceUseAudioGameObject(vehicle, audioName)

-- always works, by hash
Citizen.InvokeNative(0x4F0C413926060B38, vehicle, audioName)
JavaScript and C#
JavaScript
ForceUseAudioGameObject(vehicle, audioName);

// by hash
Citizen.invokeNative('0x4F0C413926060B38', vehicle, audioName);
C#
Function.Call((Hash)0x4F0C413926060B38, vehicle, audioName);

Sources

alloc8or RDR3 NativeDB

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