RedM Natives

REMOVE_ENTITY_FROM_AUDIO_MIX_GROUP

Hash0x18EB48CFC41F2EA0
Runtime nameRemoveEntityFromAudioMixGroup
NamespaceAUDIO
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x18EB48CFC41F2EA0

Signature

void REMOVE_ENTITY_FROM_AUDIO_MIX_GROUP(Entity entity, float p1);

Parameters

NameTypeDescription
entityEntity—
p1float—

Returns void

Usage

Lua
RemoveEntityFromAudioMixGroup(entity, p1)

-- always works, by hash
Citizen.InvokeNative(0x18EB48CFC41F2EA0, entity, p1)
JavaScript and C#
JavaScript
RemoveEntityFromAudioMixGroup(entity, p1);

// by hash
Citizen.invokeNative('0x18EB48CFC41F2EA0', entity, p1 + 0.0000001);
C#
Function.Call((Hash)0x18EB48CFC41F2EA0, entity, p1);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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