RedM Natives

SET_AUDIO_ONLINE_TRANSITION_STAGE

Hash0x9B1FC259187C97C0
Runtime nameSetAudioOnlineTransitionStage
NamespaceAUDIO
SideClient
NameOfficial
Docs
Since build1207

Signature

void SET_AUDIO_ONLINE_TRANSITION_STAGE(const char* p0);

Parameters

NameTypeDescription
p0const char*—

Returns void

Usage

Lua
SetAudioOnlineTransitionStage(p0)

-- always works, by hash
Citizen.InvokeNative(0x9B1FC259187C97C0, p0)
JavaScript and C#
JavaScript
SetAudioOnlineTransitionStage(p0);

// by hash
Citizen.invokeNative('0x9B1FC259187C97C0', p0);
C#
Function.Call((Hash)0x9B1FC259187C97C0, p0);

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.