RedM Natives

SET_AUDIO_SCENE_VARIABLE

Hash0xEF21A9EF089A2668
Runtime nameSetAudioSceneVariable
NamespaceAUDIO
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xEF21A9EF089A2668

Signature

void SET_AUDIO_SCENE_VARIABLE(const char* scene, const char* variable, float value);

Parameters

NameTypeDescription
sceneconst char*—
variableconst char*—
valuefloat—

Returns void

Usage

Lua
SetAudioSceneVariable(scene, variable, value)

-- always works, by hash
Citizen.InvokeNative(0xEF21A9EF089A2668, scene, variable, value)
JavaScript and C#
JavaScript
SetAudioSceneVariable(scene, variable, value);

// by hash
Citizen.invokeNative('0xEF21A9EF089A2668', scene, variable, value + 0.0000001);
C#
Function.Call((Hash)0xEF21A9EF089A2668, scene, variable, value);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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