SET_AUDIO_SCENE_VARIABLE
Hash
0xEF21A9EF089A2668Runtime name
SetAudioSceneVariableNamespaceAUDIO
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xEF21A9EF089A2668Signature
void SET_AUDIO_SCENE_VARIABLE(const char* scene, const char* variable, float value);Parameters
| Name | Type | Description |
|---|---|---|
scene | const char* | — |
variable | const char* | — |
value | float | — |
Returns void
Usage
SetAudioSceneVariable(scene, variable, value)
-- always works, by hash
Citizen.InvokeNative(0xEF21A9EF089A2668, scene, variable, value)JavaScript and C#
SetAudioSceneVariable(scene, variable, value);
// by hash
Citizen.invokeNative('0xEF21A9EF089A2668', scene, variable, value + 0.0000001);Function.Call((Hash)0xEF21A9EF089A2668, scene, variable, value);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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