RedM Natives

SKIP_TO_NEXT_SCRIPTED_CONVERSATION_LINE

Hash0x9663FE6B7A61EB00
Runtime nameSkipToNextScriptedConversationLine
NamespaceAUDIO
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x9663FE6B7A61EB00

Signature

void SKIP_TO_NEXT_SCRIPTED_CONVERSATION_LINE(const char* p0);

Parameters

NameTypeDescription
p0const char*—

Returns void

Usage

Lua
SkipToNextScriptedConversationLine(p0)

-- always works, by hash
Citizen.InvokeNative(0x9663FE6B7A61EB00, p0)
JavaScript and C#
JavaScript
SkipToNextScriptedConversationLine(p0);

// by hash
Citizen.invokeNative('0x9663FE6B7A61EB00', p0);
C#
Function.Call((Hash)0x9663FE6B7A61EB00, p0);

Sources

alloc8or RDR3 NativeDB

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