RedM Natives

START_AUDIO_SCENE

Hash0x013A80FC08F6E4F2
Runtime nameStartAudioScene
NamespaceAUDIO
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x013A80FC08F6E4F2

Signature

BOOL START_AUDIO_SCENE(const char* scene);

Parameters

NameTypeDescription
sceneconst char*—

Returns BOOL

Usage

Lua
local retval = StartAudioScene(scene)

-- always works, by hash
local retval = Citizen.InvokeNative(0x013A80FC08F6E4F2, scene, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = StartAudioScene(scene);

// by hash
const retval = Citizen.invokeNative('0x013A80FC08F6E4F2', scene, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x013A80FC08F6E4F2, scene);

See also

Sources

alloc8or RDR3 NativeDB

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