START_AUDIO_SCENE
Hash
0x013A80FC08F6E4F2Runtime name
StartAudioSceneNamespaceAUDIO
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x013A80FC08F6E4F2Signature
BOOL START_AUDIO_SCENE(const char* scene);Parameters
| Name | Type | Description |
|---|---|---|
scene | const char* | — |
Returns BOOL
Usage
local retval = StartAudioScene(scene)
-- always works, by hash
local retval = Citizen.InvokeNative(0x013A80FC08F6E4F2, scene, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = StartAudioScene(scene);
// by hash
const retval = Citizen.invokeNative('0x013A80FC08F6E4F2', scene, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x013A80FC08F6E4F2, scene);See also
Sources
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