RedM Natives

STOP_AUDIO_SCENE

Hash0xDFE8422B3B94E688
Runtime nameStopAudioScene
NamespaceAUDIO
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xDFE8422B3B94E688

Signature

void STOP_AUDIO_SCENE(const char* scene);

Parameters

NameTypeDescription
sceneconst char*—

Returns void

Usage

Lua
StopAudioScene(scene)

-- always works, by hash
Citizen.InvokeNative(0xDFE8422B3B94E688, scene)
JavaScript and C#
JavaScript
StopAudioScene(scene);

// by hash
Citizen.invokeNative('0xDFE8422B3B94E688', scene);
C#
Function.Call((Hash)0xDFE8422B3B94E688, scene);

See also

Sources

alloc8or RDR3 NativeDB

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