RedM Natives

STOP_CURRENT_PLAYING_AMBIENT_SPEECH

Hash0xB8BEC0CA6F0EDB0F
Runtime nameStopCurrentPlayingAmbientSpeech
NamespaceAUDIO
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xB8BEC0CA6F0EDB0F

Signature

void STOP_CURRENT_PLAYING_AMBIENT_SPEECH(Ped ped, Any p1);

Parameters

NameTypeDescription
pedPed—
p1Any—

Returns void

Usage

Lua
StopCurrentPlayingAmbientSpeech(ped, p1)

-- always works, by hash
Citizen.InvokeNative(0xB8BEC0CA6F0EDB0F, ped, p1)
JavaScript and C#
JavaScript
StopCurrentPlayingAmbientSpeech(ped, p1);

// by hash
Citizen.invokeNative('0xB8BEC0CA6F0EDB0F', ped, p1);
C#
Function.Call((Hash)0xB8BEC0CA6F0EDB0F, ped, p1);

Sources

alloc8or RDR3 NativeDB

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