RedM Natives

_HAS_SOUND_ID_FINISHED

Hash0x84848E1C0FC67DBB
Runtime nameHasSoundIdFinished
NamespaceAUDIO
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _HAS_SOUND_ID_FINISHED(int soundId);

Parameters

NameTypeDescription
soundIdint—

Returns BOOL

Usage

Lua
local retval = HasSoundIdFinished(soundId)

-- always works, by hash
local retval = Citizen.InvokeNative(0x84848E1C0FC67DBB, soundId, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = HasSoundIdFinished(soundId);

// by hash
const retval = Citizen.invokeNative('0x84848E1C0FC67DBB', soundId, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x84848E1C0FC67DBB, soundId);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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