_HAS_SOUND_ID_FINISHED
Hash
0x84848E1C0FC67DBBRuntime name
HasSoundIdFinishedNamespaceAUDIO
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _HAS_SOUND_ID_FINISHED(int soundId);Parameters
| Name | Type | Description |
|---|---|---|
soundId | int | — |
Returns BOOL
Usage
local retval = HasSoundIdFinished(soundId)
-- always works, by hash
local retval = Citizen.InvokeNative(0x84848E1C0FC67DBB, soundId, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = HasSoundIdFinished(soundId);
// by hash
const retval = Citizen.invokeNative('0x84848E1C0FC67DBB', soundId, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x84848E1C0FC67DBB, soundId);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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