RedM Natives

_IS_ANY_CONVERSATION_PLAYING

Hash0xA2CAC9DEF0195E6F
Runtime nameIsAnyConversationPlaying
NamespaceAUDIO
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_ANY_CONVERSATION_PLAYING(BOOL p0);

Parameters

NameTypeDescription
p0BOOL—

Returns BOOL

Usage

Lua
local retval = IsAnyConversationPlaying(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0xA2CAC9DEF0195E6F, p0, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsAnyConversationPlaying(p0);

// by hash
const retval = Citizen.invokeNative('0xA2CAC9DEF0195E6F', p0, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xA2CAC9DEF0195E6F, p0);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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