_IS_ANY_CONVERSATION_PLAYING
Hash
0xA2CAC9DEF0195E6FRuntime name
IsAnyConversationPlayingNamespaceAUDIO
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _IS_ANY_CONVERSATION_PLAYING(BOOL p0);Parameters
| Name | Type | Description |
|---|---|---|
p0 | BOOL | — |
Returns BOOL
Usage
local retval = IsAnyConversationPlaying(p0)
-- always works, by hash
local retval = Citizen.InvokeNative(0xA2CAC9DEF0195E6F, p0, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsAnyConversationPlaying(p0);
// by hash
const retval = Citizen.invokeNative('0xA2CAC9DEF0195E6F', p0, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xA2CAC9DEF0195E6F, p0);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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