RedM Natives

_PLAY_ANIMAL_VOCALIZATION_PHEROMONE_VIAL_RESPONSE

Hash0x0E53530D9B2DB01D
Runtime namePlayAnimalVocalizationPheromoneVialResponse
NamespaceAUDIO
SideClient
NameCommunity guess
Docs
Since build1311

Signature

void _PLAY_ANIMAL_VOCALIZATION_PHEROMONE_VIAL_RESPONSE(Ped ped, Hash p1, BOOL p2);

Parameters

NameTypeDescription
pedPed—
p1Hash—
p2BOOL—

Returns void

Usage

Lua
PlayAnimalVocalizationPheromoneVialResponse(ped, p1, p2)

-- always works, by hash
Citizen.InvokeNative(0x0E53530D9B2DB01D, ped, p1, p2)
JavaScript and C#
JavaScript
PlayAnimalVocalizationPheromoneVialResponse(ped, p1, p2);

// by hash
Citizen.invokeNative('0x0E53530D9B2DB01D', ped, p1, p2);
C#
Function.Call((Hash)0x0E53530D9B2DB01D, ped, p1, p2);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.