_PLAY_ANIMAL_VOCALIZATION_PHEROMONE_VIAL_RESPONSE
Hash
0x0E53530D9B2DB01DRuntime name
PlayAnimalVocalizationPheromoneVialResponseNamespaceAUDIO
SideClient
NameCommunity guess
Docs
Since build1311
Signature
void _PLAY_ANIMAL_VOCALIZATION_PHEROMONE_VIAL_RESPONSE(Ped ped, Hash p1, BOOL p2);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
p1 | Hash | — |
p2 | BOOL | — |
Returns void
Usage
PlayAnimalVocalizationPheromoneVialResponse(ped, p1, p2)
-- always works, by hash
Citizen.InvokeNative(0x0E53530D9B2DB01D, ped, p1, p2)JavaScript and C#
PlayAnimalVocalizationPheromoneVialResponse(ped, p1, p2);
// by hash
Citizen.invokeNative('0x0E53530D9B2DB01D', ped, p1, p2);Function.Call((Hash)0x0E53530D9B2DB01D, ped, p1, p2);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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