_PLAY_SOUND_FRONTEND_WITH_SOUND_ID
Hash
0xCE5D0FFE83939AF1Runtime name
PlaySoundFrontendWithSoundIdNamespaceAUDIO
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _PLAY_SOUND_FRONTEND_WITH_SOUND_ID(int soundId, const char* name, const char* soundSet, BOOL p3);Parameters
| Name | Type | Description |
|---|---|---|
soundId | int | — |
name | const char* | — |
soundSet | const char* | — |
p3 | BOOL | — |
Returns void
Usage
PlaySoundFrontendWithSoundId(soundId, name, soundSet, p3)
-- always works, by hash
Citizen.InvokeNative(0xCE5D0FFE83939AF1, soundId, name, soundSet, p3)JavaScript and C#
PlaySoundFrontendWithSoundId(soundId, name, soundSet, p3);
// by hash
Citizen.invokeNative('0xCE5D0FFE83939AF1', soundId, name, soundSet, p3);Function.Call((Hash)0xCE5D0FFE83939AF1, soundId, name, soundSet, p3);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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