RedM Natives

_RELEASE_SOUNDSET

Hash0x531A78D6BF27014B
Runtime nameReleaseSoundset
NamespaceAUDIO
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _RELEASE_SOUNDSET(const char* soundsetName);

Parameters

NameTypeDescription
soundsetNameconst char*—

Returns void

Usage

Lua
ReleaseSoundset(soundsetName)

-- always works, by hash
Citizen.InvokeNative(0x531A78D6BF27014B, soundsetName)
JavaScript and C#
JavaScript
ReleaseSoundset(soundsetName);

// by hash
Citizen.invokeNative('0x531A78D6BF27014B', soundsetName);
C#
Function.Call((Hash)0x531A78D6BF27014B, soundsetName);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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