_RELEASE_SOUNDSET
Hash
0x531A78D6BF27014BRuntime name
ReleaseSoundsetNamespaceAUDIO
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _RELEASE_SOUNDSET(const char* soundsetName);Parameters
| Name | Type | Description |
|---|---|---|
soundsetName | const char* | — |
Returns void
Usage
ReleaseSoundset(soundsetName)
-- always works, by hash
Citizen.InvokeNative(0x531A78D6BF27014B, soundsetName)JavaScript and C#
ReleaseSoundset(soundsetName);
// by hash
Citizen.invokeNative('0x531A78D6BF27014B', soundsetName);Function.Call((Hash)0x531A78D6BF27014B, soundsetName);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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