_SET_AUDIO_SCENESET
Hash
0xAC84686C06184B0DRuntime name
SetAudioScenesetNamespaceAUDIO
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _SET_AUDIO_SCENESET(const char* audioName, const char* sceneset);Parameters
| Name | Type | Description |
|---|---|---|
audioName | const char* | — |
sceneset | const char* | — |
Returns BOOL
Usage
local retval = SetAudioSceneset(audioName, sceneset)
-- always works, by hash
local retval = Citizen.InvokeNative(0xAC84686C06184B0D, audioName, sceneset, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = SetAudioSceneset(audioName, sceneset);
// by hash
const retval = Citizen.invokeNative('0xAC84686C06184B0D', audioName, sceneset, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xAC84686C06184B0D, audioName, sceneset);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
Sources
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