RedM Natives

_STOP_AUDIO_SCENESET

Hash0x9428447DED71FC7E
Runtime nameStopAudioSceneset
NamespaceAUDIO
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _STOP_AUDIO_SCENESET(const char* sceneset);

Parameters

NameTypeDescription
scenesetconst char*—

Returns void

Usage

Lua
StopAudioSceneset(sceneset)

-- always works, by hash
Citizen.InvokeNative(0x9428447DED71FC7E, sceneset)
JavaScript and C#
JavaScript
StopAudioSceneset(sceneset);

// by hash
Citizen.invokeNative('0x9428447DED71FC7E', sceneset);
C#
Function.Call((Hash)0x9428447DED71FC7E, sceneset);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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