_STOP_AUDIO_SCENESET
Hash
0x9428447DED71FC7ERuntime name
StopAudioScenesetNamespaceAUDIO
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _STOP_AUDIO_SCENESET(const char* sceneset);Parameters
| Name | Type | Description |
|---|---|---|
sceneset | const char* | — |
Returns void
Usage
StopAudioSceneset(sceneset)
-- always works, by hash
Citizen.InvokeNative(0x9428447DED71FC7E, sceneset)JavaScript and C#
StopAudioSceneset(sceneset);
// by hash
Citizen.invokeNative('0x9428447DED71FC7E', sceneset);Function.Call((Hash)0x9428447DED71FC7E, sceneset);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.