_SET_VARIABLE_ON_SOUND_WITH_NAME
Hash
0x9821B68CD3E05F2BRuntime name
SetVariableOnSoundWithNameNamespaceAUDIO
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_VARIABLE_ON_SOUND_WITH_NAME(const char* variableName, float variableValue, const char* audioName, const char* audioRef);Parameters
| Name | Type | Description |
|---|---|---|
variableName | const char* | — |
variableValue | float | — |
audioName | const char* | — |
audioRef | const char* | — |
Returns void
Usage
SetVariableOnSoundWithName(variableName, variableValue, audioName, audioRef)
-- always works, by hash
Citizen.InvokeNative(0x9821B68CD3E05F2B, variableName, variableValue, audioName, audioRef)JavaScript and C#
SetVariableOnSoundWithName(variableName, variableValue, audioName, audioRef);
// by hash
Citizen.invokeNative('0x9821B68CD3E05F2B', variableName, variableValue + 0.0000001, audioName, audioRef);Function.Call((Hash)0x9821B68CD3E05F2B, variableName, variableValue, audioName, audioRef);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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