_STOP_ALL_SCRIPTED_AUDIO_SOUNDS
Hash
0x2E399EAFBEEA74D5Runtime name
StopAllScriptedAudioSoundsNamespaceAUDIO
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _STOP_ALL_SCRIPTED_AUDIO_SOUNDS();Returns void
Usage
StopAllScriptedAudioSounds()
-- always works, by hash
Citizen.InvokeNative(0x2E399EAFBEEA74D5)JavaScript and C#
StopAllScriptedAudioSounds();
// by hash
Citizen.invokeNative('0x2E399EAFBEEA74D5');Function.Call((Hash)0x2E399EAFBEEA74D5);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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