RedM Natives

_STOP_ALL_SCRIPTED_AUDIO_SOUNDS

Hash0x2E399EAFBEEA74D5
Runtime nameStopAllScriptedAudioSounds
NamespaceAUDIO
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _STOP_ALL_SCRIPTED_AUDIO_SOUNDS();

Returns void

Usage

Lua
StopAllScriptedAudioSounds()

-- always works, by hash
Citizen.InvokeNative(0x2E399EAFBEEA74D5)
JavaScript and C#
JavaScript
StopAllScriptedAudioSounds();

// by hash
Citizen.invokeNative('0x2E399EAFBEEA74D5');
C#
Function.Call((Hash)0x2E399EAFBEEA74D5);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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