RedM Natives

_UPDATE_SOUND_POSITION

Only used in R* SP Scripts

Hash0x0286617C8FC50A53
Runtime nameUpdateSoundPosition
NamespaceAUDIO
SideClient
NameCommunity guess
Docs
Since build1207
Also known asUPDATE_SOUND_COORD

Signature

void _UPDATE_SOUND_POSITION(int soundId, float x, float y, float z);

Parameters

NameTypeDescription
soundIdint—
xfloat—
yfloat—
zfloat—

Returns void

Description

alloc8or RDR3 NativeDB

Only used in R* SP Scripts

VORPCORE RDR3natives

Only used in R* SP Scripts
Old Name: _UPDATE_SOUND_POSITION

Usage

Lua
UpdateSoundPosition(soundId, x, y, z)

-- always works, by hash
Citizen.InvokeNative(0x0286617C8FC50A53, soundId, x, y, z)
JavaScript and C#
JavaScript
UpdateSoundPosition(soundId, x, y, z);

// by hash
Citizen.invokeNative('0x0286617C8FC50A53', soundId, x + 0.0000001, y + 0.0000001, z + 0.0000001);
C#
Function.Call((Hash)0x0286617C8FC50A53, soundId, x, y, z);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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