_UPDATE_SOUND_POSITION
Only used in R* SP Scripts
Hash
0x0286617C8FC50A53Runtime name
UpdateSoundPositionNamespaceAUDIO
SideClient
NameCommunity guess
Docs
Since build1207
Also known as
UPDATE_SOUND_COORDSignature
void _UPDATE_SOUND_POSITION(int soundId, float x, float y, float z);Parameters
| Name | Type | Description |
|---|---|---|
soundId | int | — |
x | float | — |
y | float | — |
z | float | — |
Returns void
Description
Only used in R* SP Scripts
Only used in R* SP Scripts
Old Name: _UPDATE_SOUND_POSITION
Usage
UpdateSoundPosition(soundId, x, y, z)
-- always works, by hash
Citizen.InvokeNative(0x0286617C8FC50A53, soundId, x, y, z)JavaScript and C#
UpdateSoundPosition(soundId, x, y, z);
// by hash
Citizen.invokeNative('0x0286617C8FC50A53', soundId, x + 0.0000001, y + 0.0000001, z + 0.0000001);Function.Call((Hash)0x0286617C8FC50A53, soundId, x, y, z);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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