RedM Natives

_0x86EC5F83867C4B70

_BOUNTY_C* or _BOUNTY_GET_*

Hash0x86EC5F83867C4B70
Runtime nameN_0x86ec5f83867c4b70
NamespaceBOUNTY
SideClient
NameHash only
Docs
Since build1436

Signature

BOOL _0x86EC5F83867C4B70(Any* p0);

Parameters

NameTypeDescription
p0Any*—

Returns BOOL

Description

_BOUNTY_C* or _BOUNTY_GET_*

Usage

Lua
local retval, p0 = N_0x86ec5f83867c4b70(p0)

-- always works, by hash
local retval, p0 = Citizen.InvokeNative(0x86EC5F83867C4B70, Citizen.PointerValueIntInitialized(p0), Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, p0] = N_0x86ec5f83867c4b70(p0);

// by hash
const [retval, p0] = Citizen.invokeNative('0x86EC5F83867C4B70', Citizen.pointerValueIntInitialized(p0), Citizen.returnResultAnyway());
C#
var p0 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x86EC5F83867C4B70, p0);
// p0.GetResult<int>()
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • This native has no known name, so the runtime exposes it only as N_0x86ec5f83867c4b70 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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