RedM Natives

BOUNTY_REQUEST_BEGIN_LEGENDARY_MISSION

Hash0xFC81D7C7A151CFAA
Runtime nameBountyRequestBeginLegendaryMission
NamespaceBOUNTY
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL BOUNTY_REQUEST_BEGIN_LEGENDARY_MISSION(Any* outRpcGuid, int p1, int p2);

Parameters

NameTypeDescription
outRpcGuidAny*—
p1int—
p2int—

Returns BOOL

Usage

Lua
local retval, outRpcGuid = BountyRequestBeginLegendaryMission(p1, p2)

-- always works, by hash
local retval, outRpcGuid = Citizen.InvokeNative(0xFC81D7C7A151CFAA, Citizen.PointerValueInt(), p1, p2, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, outRpcGuid] = BountyRequestBeginLegendaryMission(p1, p2);

// by hash
const [retval, outRpcGuid] = Citizen.invokeNative('0xFC81D7C7A151CFAA', Citizen.pointerValueInt(), p1, p2, Citizen.returnResultAnyway());
C#
var outRpcGuid = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xFC81D7C7A151CFAA, outRpcGuid, p1, p2);
// outRpcGuid.GetResult<int>()
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.

Sources

alloc8or RDR3 NativeDB

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