RedM Natives

_BOUNTY_CANCEL_LEGENDARY_MISSION

Hash0x2BA1BCC99826CDA2
Runtime nameBountyCancelLegendaryMission
NamespaceBOUNTY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _BOUNTY_CANCEL_LEGENDARY_MISSION();

Returns void

Usage

Lua
BountyCancelLegendaryMission()

-- always works, by hash
Citizen.InvokeNative(0x2BA1BCC99826CDA2)
JavaScript and C#
JavaScript
BountyCancelLegendaryMission();

// by hash
Citizen.invokeNative('0x2BA1BCC99826CDA2');
C#
Function.Call((Hash)0x2BA1BCC99826CDA2);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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