_BOUNTY_REQUEST_PAY_OFF_BOUNTY_EX
Hash
0x587BCEC31D64F382Runtime name
BountyRequestPayOffBountyExNamespaceBOUNTY
SideClient
NameCommunity guess
Docs
Since build1232
Signature
BOOL _BOUNTY_REQUEST_PAY_OFF_BOUNTY_EX(Any* outRpcGuid, Hash p1, Hash costType);Parameters
| Name | Type | Description |
|---|---|---|
outRpcGuid | Any* | — |
p1 | Hash | — |
costType | Hash | — |
Returns BOOL
Usage
local retval, outRpcGuid = BountyRequestPayOffBountyEx(p1, costType)
-- always works, by hash
local retval, outRpcGuid = Citizen.InvokeNative(0x587BCEC31D64F382, Citizen.PointerValueInt(), p1, costType, Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, outRpcGuid] = BountyRequestPayOffBountyEx(p1, costType);
// by hash
const [retval, outRpcGuid] = Citizen.invokeNative('0x587BCEC31D64F382', Citizen.pointerValueInt(), p1, costType, Citizen.returnResultAnyway());var outRpcGuid = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x587BCEC31D64F382, outRpcGuid, p1, costType);
// outRpcGuid.GetResult<int>()- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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