RedM Natives

_BOUNTY_REQUEST_PAY_OFF_BOUNTY_EX

Hash0x587BCEC31D64F382
Runtime nameBountyRequestPayOffBountyEx
NamespaceBOUNTY
SideClient
NameCommunity guess
Docs
Since build1232

Signature

BOOL _BOUNTY_REQUEST_PAY_OFF_BOUNTY_EX(Any* outRpcGuid, Hash p1, Hash costType);

Parameters

NameTypeDescription
outRpcGuidAny*—
p1Hash—
costTypeHash—

Returns BOOL

Usage

Lua
local retval, outRpcGuid = BountyRequestPayOffBountyEx(p1, costType)

-- always works, by hash
local retval, outRpcGuid = Citizen.InvokeNative(0x587BCEC31D64F382, Citizen.PointerValueInt(), p1, costType, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, outRpcGuid] = BountyRequestPayOffBountyEx(p1, costType);

// by hash
const [retval, outRpcGuid] = Citizen.invokeNative('0x587BCEC31D64F382', Citizen.pointerValueInt(), p1, costType, Citizen.returnResultAnyway());
C#
var outRpcGuid = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x587BCEC31D64F382, outRpcGuid, p1, costType);
// outRpcGuid.GetResult<int>()
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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