_SET_MILLISECONDS_PER_GAME_MINUTE
Hash
0x04EEDB3848DACF68Runtime name
SetMillisecondsPerGameMinuteNamespaceCLOCK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_MILLISECONDS_PER_GAME_MINUTE(int ms);Parameters
| Name | Type | Description |
|---|---|---|
ms | int | — |
Returns void
Usage
SetMillisecondsPerGameMinute(ms)
-- always works, by hash
Citizen.InvokeNative(0x04EEDB3848DACF68, ms)JavaScript and C#
SetMillisecondsPerGameMinute(ms);
// by hash
Citizen.invokeNative('0x04EEDB3848DACF68', ms);Function.Call((Hash)0x04EEDB3848DACF68, ms);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
Sources
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