RedM Natives

_SET_MILLISECONDS_PER_GAME_MINUTE

Hash0x04EEDB3848DACF68
Runtime nameSetMillisecondsPerGameMinute
NamespaceCLOCK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_MILLISECONDS_PER_GAME_MINUTE(int ms);

Parameters

NameTypeDescription
msint—

Returns void

Usage

Lua
SetMillisecondsPerGameMinute(ms)

-- always works, by hash
Citizen.InvokeNative(0x04EEDB3848DACF68, ms)
JavaScript and C#
JavaScript
SetMillisecondsPerGameMinute(ms);

// by hash
Citizen.invokeNative('0x04EEDB3848DACF68', ms);
C#
Function.Call((Hash)0x04EEDB3848DACF68, ms);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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