RedM Natives

_0x33825A7388A6B9F6

Hash0x33825A7388A6B9F6
Runtime nameN_0x33825a7388a6b9f6
NamespaceCOLLECTABLE
SideClient
NameHash only
Docs
Since build1207

Signature

int _0x33825A7388A6B9F6(Hash collectableCategory, int p1);

Parameters

NameTypeDescription
collectableCategoryHash—
p1int—

Returns int

Usage

Lua
local retval = N_0x33825a7388a6b9f6(collectableCategory, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0x33825A7388A6B9F6, collectableCategory, p1, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x33825a7388a6b9f6(collectableCategory, p1);

// by hash
const retval = Citizen.invokeNative('0x33825A7388A6B9F6', collectableCategory, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x33825A7388A6B9F6, collectableCategory, p1);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0x33825a7388a6b9f6 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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