RedM Natives

_0x9ADEE485726025D4

Hash0x9ADEE485726025D4
Runtime nameN_0x9adee485726025d4
NamespaceCOLLECTABLE
SideClient
NameHash only
Docs
Since build1207

Signature

Hash _0x9ADEE485726025D4(Hash collectableCategory);

Parameters

NameTypeDescription
collectableCategoryHash—

Returns Hash

Description

Params: collectableCategory = WEEKLY_COLLECTABLES

Usage

Lua
local retval = N_0x9adee485726025d4(collectableCategory)

-- always works, by hash
local retval = Citizen.InvokeNative(0x9ADEE485726025D4, collectableCategory, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x9adee485726025d4(collectableCategory);

// by hash
const retval = Citizen.invokeNative('0x9ADEE485726025D4', collectableCategory, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x9ADEE485726025D4, collectableCategory);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0x9adee485726025d4 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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