RedM Natives

COLLECTABLE_CATEGORY_SET_HAS_RECEIVED_LIST

Hash0x0B6D275D2F242E17
Runtime nameCollectableCategorySetHasReceivedList
NamespaceCOLLECTABLE
SideClient
NameOfficial
Docs
Since build1207

Signature

void COLLECTABLE_CATEGORY_SET_HAS_RECEIVED_LIST(Any p0, Any p1, Any p2);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—

Returns void

Usage

Lua
CollectableCategorySetHasReceivedList(p0, p1, p2)

-- always works, by hash
Citizen.InvokeNative(0x0B6D275D2F242E17, p0, p1, p2)
JavaScript and C#
JavaScript
CollectableCategorySetHasReceivedList(p0, p1, p2);

// by hash
Citizen.invokeNative('0x0B6D275D2F242E17', p0, p1, p2);
C#
Function.Call((Hash)0x0B6D275D2F242E17, p0, p1, p2);

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.