_COLLECTABLE_GET_PLACEMENT_LOCATION
Hash
0x1F1DD794908C2BFARuntime name
CollectableGetPlacementLocationNamespaceCOLLECTABLE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Vector3 _COLLECTABLE_GET_PLACEMENT_LOCATION(Hash collectableItem);Parameters
| Name | Type | Description |
|---|---|---|
collectableItem | Hash | — |
Returns Vector3
Usage
local retval = CollectableGetPlacementLocation(collectableItem)
-- always works, by hash
local retval = Citizen.InvokeNative(0x1F1DD794908C2BFA, collectableItem, Citizen.ResultAsVector())JavaScript and C#
const retval = CollectableGetPlacementLocation(collectableItem);
// by hash
const retval = Citizen.invokeNative('0x1F1DD794908C2BFA', collectableItem, Citizen.returnResultAnyway(), Citizen.resultAsVector());Vector3 retval = Function.Call<Vector3>((Hash)0x1F1DD794908C2BFA, collectableItem);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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