RedM Natives

_COLLECTABLE_GET_PLACEMENT_LOCATION

Hash0x1F1DD794908C2BFA
Runtime nameCollectableGetPlacementLocation
NamespaceCOLLECTABLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Vector3 _COLLECTABLE_GET_PLACEMENT_LOCATION(Hash collectableItem);

Parameters

NameTypeDescription
collectableItemHash—

Returns Vector3

Usage

Lua
local retval = CollectableGetPlacementLocation(collectableItem)

-- always works, by hash
local retval = Citizen.InvokeNative(0x1F1DD794908C2BFA, collectableItem, Citizen.ResultAsVector())
JavaScript and C#
JavaScript
const retval = CollectableGetPlacementLocation(collectableItem);

// by hash
const retval = Citizen.invokeNative('0x1F1DD794908C2BFA', collectableItem, Citizen.returnResultAnyway(), Citizen.resultAsVector());
C#
Vector3 retval = Function.Call<Vector3>((Hash)0x1F1DD794908C2BFA, collectableItem);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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