RedM Natives

_COLLECTABLE_INCREMENT_NUM_FOUND

Hash0x3EA62E56F386C997
Runtime nameCollectableIncrementNumFound
NamespaceCOLLECTABLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _COLLECTABLE_INCREMENT_NUM_FOUND(Hash collectableItem, int amount);

Parameters

NameTypeDescription
collectableItemHash—
amountint—

Returns void

Usage

Lua
CollectableIncrementNumFound(collectableItem, amount)

-- always works, by hash
Citizen.InvokeNative(0x3EA62E56F386C997, collectableItem, amount)
JavaScript and C#
JavaScript
CollectableIncrementNumFound(collectableItem, amount);

// by hash
Citizen.invokeNative('0x3EA62E56F386C997', collectableItem, amount);
C#
Function.Call((Hash)0x3EA62E56F386C997, collectableItem, amount);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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