_COLLECTABLE_SET_ITEM_HASH_DISCOVERED
Returns discoveredItemHash _COLLECTABLE_C* - _COLLECTABLE_G*
Hash
0xEC3959E9950BF56BRuntime name
CollectableSetItemHashDiscoveredNamespaceCOLLECTABLE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Hash _COLLECTABLE_SET_ITEM_HASH_DISCOVERED(Hash collectableItem);Parameters
| Name | Type | Description |
|---|---|---|
collectableItem | Hash | — |
Returns Hash
Description
Returns discoveredItemHash
_COLLECTABLE_C* - _COLLECTABLE_G*
Usage
local retval = CollectableSetItemHashDiscovered(collectableItem)
-- always works, by hash
local retval = Citizen.InvokeNative(0xEC3959E9950BF56B, collectableItem, Citizen.ResultAsInteger())JavaScript and C#
const retval = CollectableSetItemHashDiscovered(collectableItem);
// by hash
const retval = Citizen.invokeNative('0xEC3959E9950BF56B', collectableItem, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xEC3959E9950BF56B, collectableItem);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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