RedM Natives

_COLLECTABLE_SET_ITEM_HASH_DISCOVERED

Returns discoveredItemHash _COLLECTABLE_C* - _COLLECTABLE_G*

Hash0xEC3959E9950BF56B
Runtime nameCollectableSetItemHashDiscovered
NamespaceCOLLECTABLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Hash _COLLECTABLE_SET_ITEM_HASH_DISCOVERED(Hash collectableItem);

Parameters

NameTypeDescription
collectableItemHash—

Returns Hash

Description

Returns discoveredItemHash
_COLLECTABLE_C* - _COLLECTABLE_G*

Usage

Lua
local retval = CollectableSetItemHashDiscovered(collectableItem)

-- always works, by hash
local retval = Citizen.InvokeNative(0xEC3959E9950BF56B, collectableItem, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = CollectableSetItemHashDiscovered(collectableItem);

// by hash
const retval = Citizen.invokeNative('0xEC3959E9950BF56B', collectableItem, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xEC3959E9950BF56B, collectableItem);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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