RedM Natives

_0x2917E634206B9E17

Hash0x2917E634206B9E17
Runtime nameN_0x2917e634206b9e17
NamespaceCOMPANION
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x2917E634206B9E17(Ped ped, int p1);

Parameters

NameTypeDescription
pedPed—
p1int—

Returns void

Usage

Lua
N_0x2917e634206b9e17(ped, p1)

-- always works, by hash
Citizen.InvokeNative(0x2917E634206B9E17, ped, p1)
JavaScript and C#
JavaScript
N_0x2917e634206b9e17(ped, p1);

// by hash
Citizen.invokeNative('0x2917E634206B9E17', ped, p1);
C#
Function.Call((Hash)0x2917E634206B9E17, ped, p1);
  • This native has no known name, so the runtime exposes it only as N_0x2917e634206b9e17 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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