RedM Natives

_0xD428C3F92FC3F6F8

Hash0xD428C3F92FC3F6F8
Runtime nameN_0xd428c3f92fc3f6f8
NamespaceCOMPANION
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xD428C3F92FC3F6F8(Ped ped, const char* p1);

Parameters

NameTypeDescription
pedPed—
p1const char*—

Returns void

Usage

Lua
N_0xd428c3f92fc3f6f8(ped, p1)

-- always works, by hash
Citizen.InvokeNative(0xD428C3F92FC3F6F8, ped, p1)
JavaScript and C#
JavaScript
N_0xd428c3f92fc3f6f8(ped, p1);

// by hash
Citizen.invokeNative('0xD428C3F92FC3F6F8', ped, p1);
C#
Function.Call((Hash)0xD428C3F92FC3F6F8, ped, p1);
  • This native has no known name, so the runtime exposes it only as N_0xd428c3f92fc3f6f8 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.