RedM Natives

_ACTIVATE_COMPANION_ANALYSIS

Hash0xCBD9EC60495C728C
Runtime nameActivateCompanionAnalysis
NamespaceCOMPANION
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _ACTIVATE_COMPANION_ANALYSIS(int groupId);

Parameters

NameTypeDescription
groupIdint—

Returns void

Usage

Lua
ActivateCompanionAnalysis(groupId)

-- always works, by hash
Citizen.InvokeNative(0xCBD9EC60495C728C, groupId)
JavaScript and C#
JavaScript
ActivateCompanionAnalysis(groupId);

// by hash
Citizen.invokeNative('0xCBD9EC60495C728C', groupId);
C#
Function.Call((Hash)0xCBD9EC60495C728C, groupId);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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