RedM Natives

_DEACTIVATE_COMPANION_ANALYSIS

Hash0x72B7F65F11FC8896
Runtime nameDeactivateCompanionAnalysis
NamespaceCOMPANION
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _DEACTIVATE_COMPANION_ANALYSIS(int groupId);

Parameters

NameTypeDescription
groupIdint—

Returns void

Usage

Lua
DeactivateCompanionAnalysis(groupId)

-- always works, by hash
Citizen.InvokeNative(0x72B7F65F11FC8896, groupId)
JavaScript and C#
JavaScript
DeactivateCompanionAnalysis(groupId);

// by hash
Citizen.invokeNative('0x72B7F65F11FC8896', groupId);
C#
Function.Call((Hash)0x72B7F65F11FC8896, groupId);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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