RedM Natives

_0x87F005C969EF1563

Hash0x87F005C969EF1563
Runtime nameN_0x87f005c969ef1563
NamespaceCRASHLOG
SideClient
NameHash only
Docs
Since build1207

Not called by the game's own scripts — behaviour may be incomplete.

Signature

BOOL _0x87F005C969EF1563(float p0);

Parameters

NameTypeDescription
p0float—

Returns BOOL

Usage

Lua
local retval = N_0x87f005c969ef1563(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0x87F005C969EF1563, p0, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x87f005c969ef1563(p0);

// by hash
const retval = Citizen.invokeNative('0x87F005C969EF1563', p0 + 0.0000001, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x87F005C969EF1563, p0);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • This native has no known name, so the runtime exposes it only as N_0x87f005c969ef1563 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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