NETWORK_CLAN_GET_MEMBERSHIP_DESC
Hash
0x48DE78AF2C8885B8Runtime name
NetworkClanGetMembershipDescNamespaceCREW
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x48DE78AF2C8885B8Signature
BOOL NETWORK_CLAN_GET_MEMBERSHIP_DESC(Any* memberDesc, int p1);Parameters
| Name | Type | Description |
|---|---|---|
memberDesc | Any* | — |
p1 | int | — |
Returns BOOL
Usage
local retval, memberDesc = NetworkClanGetMembershipDesc(p1)
-- always works, by hash
local retval, memberDesc = Citizen.InvokeNative(0x48DE78AF2C8885B8, Citizen.PointerValueInt(), p1, Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, memberDesc] = NetworkClanGetMembershipDesc(p1);
// by hash
const [retval, memberDesc] = Citizen.invokeNative('0x48DE78AF2C8885B8', Citizen.pointerValueInt(), p1, Citizen.returnResultAnyway());var memberDesc = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x48DE78AF2C8885B8, memberDesc, p1);
// memberDesc.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.
Sources
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