NETWORK_GET_PRIMARY_CLAN_DATA_NEW
Hash
0xC080FF658B2E41DARuntime name
NetworkGetPrimaryClanDataNewNamespaceCREW
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xC080FF658B2E41DASignature
BOOL NETWORK_GET_PRIMARY_CLAN_DATA_NEW(Any* p0, Any* p1);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any* | — |
p1 | Any* | — |
Returns BOOL
Usage
local retval, p0, p1 = NetworkGetPrimaryClanDataNew()
-- always works, by hash
local retval, p0, p1 = Citizen.InvokeNative(0xC080FF658B2E41DA, Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, p0, p1] = NetworkGetPrimaryClanDataNew();
// by hash
const [retval, p0, p1] = Citizen.invokeNative('0xC080FF658B2E41DA', Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.returnResultAnyway());var p0 = new OutputArgument();
var p1 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xC080FF658B2E41DA, p0, p1);
// p0.GetResult<int>()
// p1.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.
Sources
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