RedM Natives

NETWORK_GET_PRIMARY_CLAN_DATA_PENDING

Hash0xB5074DB804E28CE7
Runtime nameNetworkGetPrimaryClanDataPending
NamespaceCREW
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xB5074DB804E28CE7

Signature

BOOL NETWORK_GET_PRIMARY_CLAN_DATA_PENDING();

Returns BOOL

Usage

Lua
local retval = NetworkGetPrimaryClanDataPending()

-- always works, by hash
local retval = Citizen.InvokeNative(0xB5074DB804E28CE7, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = NetworkGetPrimaryClanDataPending();

// by hash
const retval = Citizen.invokeNative('0xB5074DB804E28CE7', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xB5074DB804E28CE7);

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.