NETWORK_GET_PRIMARY_CLAN_DATA_START
Hash
0xCE86D8191B762107Runtime name
NetworkGetPrimaryClanDataStartNamespaceCREW
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xCE86D8191B762107Signature
BOOL NETWORK_GET_PRIMARY_CLAN_DATA_START(Any* p0, Any p1);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any* | — |
p1 | Any | — |
Returns BOOL
Usage
local retval, p0 = NetworkGetPrimaryClanDataStart(p1)
-- always works, by hash
local retval, p0 = Citizen.InvokeNative(0xCE86D8191B762107, Citizen.PointerValueInt(), p1, Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, p0] = NetworkGetPrimaryClanDataStart(p1);
// by hash
const [retval, p0] = Citizen.invokeNative('0xCE86D8191B762107', Citizen.pointerValueInt(), p1, Citizen.returnResultAnyway());var p0 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xCE86D8191B762107, p0, p1);
// p0.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.
Sources
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