_NETWORK_ACCEPT_CLAN_INVITE
Hash
0x8E2143144B8E188DRuntime name
NetworkAcceptClanInviteNamespaceCREW
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _NETWORK_ACCEPT_CLAN_INVITE(int crewInviteIndex);Parameters
| Name | Type | Description |
|---|---|---|
crewInviteIndex | int | — |
Returns BOOL
Usage
local retval = NetworkAcceptClanInvite(crewInviteIndex)
-- always works, by hash
local retval = Citizen.InvokeNative(0x8E2143144B8E188D, crewInviteIndex, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = NetworkAcceptClanInvite(crewInviteIndex);
// by hash
const retval = Citizen.invokeNative('0x8E2143144B8E188D', crewInviteIndex, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x8E2143144B8E188D, crewInviteIndex);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.