RedM Natives

_0x05AC9E1E02975AFB

_DATABINDING_WRITE_DATA_*

Hash0x05AC9E1E02975AFB
Runtime nameN_0x05ac9e1e02975afb
NamespaceDATABINDING
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x05AC9E1E02975AFB(Any p0, const char* p1, float p2);

Parameters

NameTypeDescription
p0Any—
p1const char*—
p2float—

Returns void

Description

_DATABINDING_WRITE_DATA_*

Usage

Lua
N_0x05ac9e1e02975afb(p0, p1, p2)

-- always works, by hash
Citizen.InvokeNative(0x05AC9E1E02975AFB, p0, p1, p2)
JavaScript and C#
JavaScript
N_0x05ac9e1e02975afb(p0, p1, p2);

// by hash
Citizen.invokeNative('0x05AC9E1E02975AFB', p0, p1, p2 + 0.0000001);
C#
Function.Call((Hash)0x05AC9E1E02975AFB, p0, p1, p2);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • This native has no known name, so the runtime exposes it only as N_0x05ac9e1e02975afb (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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