_0x422179C7F6AD9304
Hash
0x422179C7F6AD9304Runtime name
N_0x422179c7f6ad9304NamespaceDATABINDING
SideClient
NameHash only
Docs
Since build1207
Signature
void _0x422179C7F6AD9304(Any p0, Any* gamerHandle);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any | — |
gamerHandle | Any* | — |
Returns void
Usage
local gamerHandle = N_0x422179c7f6ad9304(p0, gamerHandle)
-- always works, by hash
local gamerHandle = Citizen.InvokeNative(0x422179C7F6AD9304, p0, Citizen.PointerValueIntInitialized(gamerHandle))JavaScript and C#
const gamerHandle = N_0x422179c7f6ad9304(p0, gamerHandle);
// by hash
const gamerHandle = Citizen.invokeNative('0x422179C7F6AD9304', p0, Citizen.pointerValueIntInitialized(gamerHandle));var gamerHandle = new OutputArgument();
Function.Call((Hash)0x422179C7F6AD9304, p0, gamerHandle);
// gamerHandle.GetResult<int>()- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- This native has no known name, so the runtime exposes it only as
N_0x422179c7f6ad9304(if present in the client snapshot).InvokeNativewith the hash always works.
Sources
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