_DATABINDING_ADD_DATA_FLOAT
Hash
0x5154228273ADB9A6Runtime name
DatabindingAddDataFloatNamespaceDATABINDING
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Any _DATABINDING_ADD_DATA_FLOAT(Any p0, const char* p1, float p2);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any | — |
p1 | const char* | — |
p2 | float | — |
Returns Any
Usage
local retval = DatabindingAddDataFloat(p0, p1, p2)
-- always works, by hash
local retval = Citizen.InvokeNative(0x5154228273ADB9A6, p0, p1, p2, Citizen.ResultAsInteger())JavaScript and C#
const retval = DatabindingAddDataFloat(p0, p1, p2);
// by hash
const retval = Citizen.invokeNative('0x5154228273ADB9A6', p0, p1, p2 + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x5154228273ADB9A6, p0, p1, p2);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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