RedM Natives

_DATABINDING_CLEAR_BINDING_ARRAY

Hash0xA1F15C1D03DF802D
Runtime nameDatabindingClearBindingArray
NamespaceDATABINDING
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _DATABINDING_CLEAR_BINDING_ARRAY(Hash entryId);

Parameters

NameTypeDescription
entryIdHash—

Returns void

Usage

Lua
DatabindingClearBindingArray(entryId)

-- always works, by hash
Citizen.InvokeNative(0xA1F15C1D03DF802D, entryId)
JavaScript and C#
JavaScript
DatabindingClearBindingArray(entryId);

// by hash
Citizen.invokeNative('0xA1F15C1D03DF802D', entryId);
C#
Function.Call((Hash)0xA1F15C1D03DF802D, entryId);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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