RedM Natives

_DATABINDING_READ_FLOAT

Hash0x5FE444EB67C70AD4
Runtime nameDatabindingReadFloat
NamespaceDATABINDING
SideClient
NameCommunity guess
Docs
Since build1207

Signature

float _DATABINDING_READ_FLOAT(Hash entryId);

Parameters

NameTypeDescription
entryIdHash—

Returns float

Usage

Lua
local retval = DatabindingReadFloat(entryId)

-- always works, by hash
local retval = Citizen.InvokeNative(0x5FE444EB67C70AD4, entryId, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = DatabindingReadFloat(entryId);

// by hash
const retval = Citizen.invokeNative('0x5FE444EB67C70AD4', entryId, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0x5FE444EB67C70AD4, entryId);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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