RedM Natives

_DATABINDING_REMOVE_DATA_ENTRY

Hash0x0AE9938D0541F2DA
Runtime nameDatabindingRemoveDataEntry
NamespaceDATABINDING
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _DATABINDING_REMOVE_DATA_ENTRY(Hash entryId);

Parameters

NameTypeDescription
entryIdHash—

Returns void

Usage

Lua
DatabindingRemoveDataEntry(entryId)

-- always works, by hash
Citizen.InvokeNative(0x0AE9938D0541F2DA, entryId)
JavaScript and C#
JavaScript
DatabindingRemoveDataEntry(entryId);

// by hash
Citizen.invokeNative('0x0AE9938D0541F2DA', entryId);
C#
Function.Call((Hash)0x0AE9938D0541F2DA, entryId);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.