RedM Natives

_DATABINDING_REMOVE_UI_ITEM_FROM_LIST_BY_INDEX

Remove a UI item from its list by index.

Hash0x6318FB3BE37E11B3
Runtime nameDatabindingRemoveUiItemFromListByIndex
NamespaceDATABINDING
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _DATABINDING_REMOVE_UI_ITEM_FROM_LIST_BY_INDEX(Hash entryId, int index);

Parameters

NameTypeDescription
entryIdHash—
indexint—

Returns void

Description

alloc8or RDR3 NativeDB

Remove a UI item from its list by index.
Video: https://imgur.com/a/LDAUVkh

VORPCORE RDR3natives

Removes a UI item from it's list by index

Usage

Lua
DatabindingRemoveUiItemFromListByIndex(entryId, index)

-- always works, by hash
Citizen.InvokeNative(0x6318FB3BE37E11B3, entryId, index)
JavaScript and C#
JavaScript
DatabindingRemoveUiItemFromListByIndex(entryId, index);

// by hash
Citizen.invokeNative('0x6318FB3BE37E11B3', entryId, index);
C#
Function.Call((Hash)0x6318FB3BE37E11B3, entryId, index);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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