RedM Natives

_DATABINDING_WRITE_DATA_FLOAT

Hash0xDF504BECEB15DA93
Runtime nameDatabindingWriteDataFloat
NamespaceDATABINDING
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _DATABINDING_WRITE_DATA_FLOAT(Any p0, float p1);

Parameters

NameTypeDescription
p0Any—
p1float—

Returns void

Usage

Lua
DatabindingWriteDataFloat(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0xDF504BECEB15DA93, p0, p1)
JavaScript and C#
JavaScript
DatabindingWriteDataFloat(p0, p1);

// by hash
Citizen.invokeNative('0xDF504BECEB15DA93', p0, p1 + 0.0000001);
C#
Function.Call((Hash)0xDF504BECEB15DA93, p0, p1);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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