_DATABINDING_WRITE_DATA_FLOAT
Hash
0xDF504BECEB15DA93Runtime name
DatabindingWriteDataFloatNamespaceDATABINDING
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _DATABINDING_WRITE_DATA_FLOAT(Any p0, float p1);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any | — |
p1 | float | — |
Returns void
Usage
DatabindingWriteDataFloat(p0, p1)
-- always works, by hash
Citizen.InvokeNative(0xDF504BECEB15DA93, p0, p1)JavaScript and C#
DatabindingWriteDataFloat(p0, p1);
// by hash
Citizen.invokeNative('0xDF504BECEB15DA93', p0, p1 + 0.0000001);Function.Call((Hash)0xDF504BECEB15DA93, p0, p1);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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