RedM Natives

_DATABINDING_WRITE_DATA_GANG_ID

Hash0xC70041408E16BE2D
Runtime nameDatabindingWriteDataGangId
NamespaceDATABINDING
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _DATABINDING_WRITE_DATA_GANG_ID(Any p0, const char* p1, Any gangId);

Parameters

NameTypeDescription
p0Any—
p1const char*—
gangIdAny—

Returns void

Usage

Lua
DatabindingWriteDataGangId(p0, p1, gangId)

-- always works, by hash
Citizen.InvokeNative(0xC70041408E16BE2D, p0, p1, gangId)
JavaScript and C#
JavaScript
DatabindingWriteDataGangId(p0, p1, gangId);

// by hash
Citizen.invokeNative('0xC70041408E16BE2D', p0, p1, gangId);
C#
Function.Call((Hash)0xC70041408E16BE2D, p0, p1, gangId);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.